![]() In hindsight it’s clear, but it takes some trial and error to figure out.īut because the missions take place in real-time and you can’t save mid-mission, failure can feel like a major setback. Maybe if I had sent the engineer to revive a downed crewman instead, that crewman could have fixed the hydraulics, allowing the turrets to defend the bomber and preventing the engineer from dying long enough to fix the engine, and keeping the plane aloft. Gravity then took its natural course, and my bomber crashed shortly after, leaving me to consider what I’d done wrong. I sent my engineer to repair the engines, but he fell to his death when the next attack blew a hole in the plane. In one mission, my hydraulic systems broke, which meant my turrets couldn't aim at enemies, who promptly took advantage of that fact and set fire to my engines. ![]() Higher-level missions are daunting because a single mistake can doom your crew. Victory is a matter of experimenting with combinations of upgrades or running easier alternative missions that can make the challenging ones easier. Slow, piston-engined fighters are eventually replaced by rocket-powered enemies that are much harder to hit and can chew up a poorly defended bomber in a matter of seconds. After the training missions the difficulty ramps up considerably, and some missions will seem impossible when you first try them. “You’ll need them, because Bomber Crew won’t go easy on you.
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